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Animated Film Explores Environmental Crisis Through Indigenous Storytelling

A digital figure in traditional-style clothing stands beside a turquoise fish over rippling water, surrounded by misty trees and green patterned hills.
From Frankie McDonald's Láwa7. (Image courtesy Frankie McDonald)

Titled Láwa7, the video is currently playing on the outdoor Urban Screen at Emily Carr University of Art + Design (ECU), curated and presented by the Libby Leshgold Gallery.

A new animated video by artist Frankie McDonald invites audiences to explore the relationship between colonialism and the urgent environmental issues of our time through the story of a young girl and a magical salmon.

Titled Láwa7, the video is currently playing on the outdoor Urban Screen at Emily Carr University (ECU) as part of the City of Vancouver’s Public Art Program, curated and presented by the Libby Leshgold Gallery.

Láwa7 uses computer animation to bring traditional Northwest Coast formline artwork into a 3D environment. The fantastical characters, compelling narrative and gorgeous visuals provide an accessible way to engage young people and families in conversations about conservation and Indigenous storytelling.

Originally created for a senior course in one of ECU’s world-class animation programs, Frankie began writing Láwa7 in 2019, a year which saw salmon populations in BC hit historic lows. For Frankie, the need to tell a story to advocate for salmon conservation was clear.

“I felt that I needed to spread the message that we need to protect the wild salmon if we want to keep them from becoming extinct,” she says. “I want to shine a light on the struggles the wild salmon go through. It’s not something people think about every day, and I want to bring awareness to what pollution, fish farms and pipelines do to our salmon population.”

A stylized 3D scene shows a figure in a woven cedar hat beside a turquoise fish with Northwest Coast design patterns, set against a patterned green landscape.
From Frankie McDonald’s Láwa7. (Image courtesy Frankie McDonald)

Láwa7 tells the tale of a young woman named Nahani who goes to the river to fish, but is unable to catch anything except garbage. A magical salmon named Láwa7 transforms the young woman into a salmon and takes her on a journey through the river. As she travels the waterway with Láwa7, Nahani finds herself galvanized by the environmental damage she witnesses.

The story calls attention to the harmful effects industry can have on the environment. It also points to the power of individuals and communities to make a difference. The character Nahani is loosely based on Frankie’s grandmother – educator, activist and Indigenous language revitalization researcher Ethel “Stelomethet” Gardner. Ethel, a Stó:lō member of the Skwah First Nation and longtime part of the Wild Salmon Defenders Alliance, passed away in 2020.

“She was so inspiring to me as an Indigenous woman,” Frankie says. “She never let anything hold her back from accomplishing everything that she did. She was well-educated and fearless and that’s what really inspires me about her.”

An upcoming artist talk will feature Frankie in conversation with Connie Watts, an artist, designer and Associate Director of Aboriginal Programs at ECU, and narrator of the film. The talk takes place Nov. 17 from 3:30 – 5:00 p.m. in the Aboriginal Gathering Place at Emily Carr University, and is free and open to the public.

Láwa7 will show on ECU’s outdoor Urban Screen from 8 a.m. to 9 p.m. daily through Feb. 28, 2023. A QR code on the wall beneath the screen can be used to access a sound-activated version of the film. Takeaway cards with the QR code are also available at the Libby Leshgold Gallery.


About Frankie McDonald

Frankie McDonald is an artist of two BC nations— St’át’imc Nation on her father’s side and Stó:lō Nation on her mother’s side. This Indigenous artist specializes in 3D Animation and is currently based out of Vancouver. Originally from Lillooet, BC, Frankie is a 2020 graduate of Emily Carr University of Art + Design. Before that, she attended Grande Prairie Regional College for Visual Arts and Columbia Academy Film School with a Diploma in Videography.

Inspired by her mentors in the St’át’imc community, much of her work explores Indigenous storytelling, language revitalization, raising awareness for Missing and Murdered Indigenous Women and Girls, and protecting the wild salmon. More recently, Frankie aims to teach the younger generations the St’át’imc language through an episodic series called “St’át’imc with Kaya.” She also plans to tell St’át’imc stories through 3D animated shorts. She believes the St’át’imc Nation needs more resources to access their stories and videos for language revitalization. Frankie is the recipient of multiple funding awards including from the First Peoples’ Cultural Council, the Canada Council for the Arts and Urban Screen Public Arts Grant.

Frankie aims to make Indigenous art a part of today’s world and use it to have Indigenous people’s voices heard.


About the Libby Leshgold Gallery

The Libby Leshgold Gallery is a public art gallery dedicated to the presentation of contemporary art. Located within Emily Carr University of Art + Design on Great Northern Way, the Gallery serves a broad and varied community that includes the students, faculty and staff of the university, the arts community, the public of Greater Vancouver, and visitors from around the world.


About the Urban Screen

The Urban Screen, located on the northeast wall of the Wilson Arts Plaza, is an initiative of the City of Vancouver’s Public Art Program in conjunction with the Libby Leshgold Gallery at Emily Carr University of Art + Design. To date, the program has included the work of Barry Doupé, Dana Claxton, Marina Roy, Cole Pauls, Diyan Achjadi, Laiwan, Kandis Williams, and Liz Knox. The screen operates daily from 8 am-9 pm.

More about Animation at Emily Carr University
Emily Carr University offers two industry-leading animation programs: 2D + Experimental Animation and 3D Computer Animation.
Our 2D + Experimental Animation program explores both traditional and experimental animation techniques, while our 3D Animation program focuses on learning digital tools to create immersive worlds and characters. Both programs emphasize storytelling, technical skills and interdisciplinary collaboration to prepare students for careers in film, gaming and more.

By: Emily Carr University