Woonam Kim

Associate Professor

Availability:

Education:

MA Fine Arts

Bio

Born in South Korea, Woonam Kim studied Korean Literature before earning an MFA in Experimental Animation from the California Institute of the Arts. Woonam has worked as an animator and CG artist at Industrial Light and Magic, Digital Domain and Microsoft Game Studios. His credits include Star Wars: Episode III, War of the Worlds, Pirates of the Caribbean: Dead Man's Chest, Transformers: Dark of the Moon, Thor and Ender's Game.


Research Interests

Woonam's academic and applied research explores creative storytelling and the integration of art and technology. His goal is to apply his visual effects and game production expertise in computer graphics and animation to an academic platform. Woonam's research interests include computer graphics, animation, gaming, visualization, extended reality, interactive design, creative storytelling, and methods of combining art and technology. He has worked with Providence Health Care, the Vancouver Police Department, CityStudio Vancouver, the University of Victoria, Simon Fraser University, Kids Brain Health Network, and the Consulate General of the Republic of Korea in Vancouver.

24/25 Courses

Course Name Department Course Code Term
3D Computer Animation 3DAN 310 26/SP

Description

Students will work on 3D computer animation productions either individually or as collaborative teams. Students will follow production schedules and work to complete a final 3D computer animation / digital media project. Students will give weekly presentations on their progress and participate in peer reviews in order to give and receive feedback on production progress, art / designs, and technical details of their work.

Pre-requisites

No prerequisites.

3D Computer Animation 3DAN 410 26/SP

Description

A continuation of Senior 3D Computer Animation Production I, students work on complex 3D computer animation or digital media productions. Students follow professional standards, maintain an ongoing production plan, present their work-in-progress regularly, meet mileposts according to a production schedule, and work towards the completion of an exhibition-ready 3D computer animation / digital media project. The course involves lectures, presentations, and one-on-one consultation with the instructor. Over the duration of the course, students will participate in regular critique sessions with peers where they will give and receive feedback on project progress.

Pre-requisites

No prerequisites.