Rubén Möller


Bio

Rubén Möller works as an independent animator in Vancouver. He pursues film and digital production to evolve his theory and practice of new media structures. Through his own production company along with television and theatrical organizations he branches out these ideas into industry and education.

Websites:

Research Project Involvement at ECU:


Thesis Supervision

Accepting Supervision Inquiries on Media

Courses

Course Name Department Course Code Term
Foundation Studio Courses FNDT 108 27/SP

Description

This course explores a range of creative processes to develop ways to connect thinking, making, and writing in an art and design context. Students will learn to contextualize projects in social, political, ecological and personal ways and engage in creative problem solving through iteration, experimentation, improvisation, and adapting to accidental discoveries as a generative part of the creative process. Through process-based learning and practice, students will experiment with interdisciplinary explorations framed by research skill development through collaborative projects, peer reviews, discussions, individual assignments, and critique-based studio sessions. Students will produce multiple versions of ideas from concept to content to creatively solve problems while determining new ways to view art + design practice overall.

Pre-requisites

No prerequisites.

Animation ANIM 350 27/SP

Description

This senior level course provides students with an opportunity to develop a body of work in conversation with others around a specific topic (chosen by the instructor and circulated prior to registration). Repeatable for further credit.

Pre-requisites

No prerequisites.

Film + Screen Arts FMSA 327 27/SP

Description

Set design is a cross-disciplinary practice. This course is designed for students who are interested in learning about working on or designing sets for film and digital media production. It will focus on the basic techniques and skills needed in set design and developing the look of a film or digital media production. The course is primarily geared towards to students in FMSA, NMSA, and ANIM but of interest and relevance to Design and Visual Arts students.

Pre-requisites

No prerequisites.

2D Animation 2DAN 410 27/SP

Description

Continuing the project begun in 2DAN 400 Core Animation Studio, students focus on fully realizing all aspects of production on their capstone animation project. Course activities include refining the project's narrative towards production efficiencies that focus the project's creative objectives, meeting project milestones by working to a weekly production quota, managing collaborations across production, sound and music, writing a personal biography and artist's statement, developing a press kit, poster and trailer for promotion, and ongoing feedback from faculty and peers. Students complete their project by a fixed due date and prepare to participate in the graduation exhibition.

Pre-requisites

No prerequisites.

Foundation Studio Courses FNDT 108 26/FA

Description

This course explores a range of creative processes to develop ways to connect thinking, making, and writing in an art and design context. Students will learn to contextualize projects in social, political, ecological and personal ways and engage in creative problem solving through iteration, experimentation, improvisation, and adapting to accidental discoveries as a generative part of the creative process. Through process-based learning and practice, students will experiment with interdisciplinary explorations framed by research skill development through collaborative projects, peer reviews, discussions, individual assignments, and critique-based studio sessions. Students will produce multiple versions of ideas from concept to content to creatively solve problems while determining new ways to view art + design practice overall.

Pre-requisites

No prerequisites.

Foundation Studio Courses FNDT 108 26/FA

Description

This course explores a range of creative processes to develop ways to connect thinking, making, and writing in an art and design context. Students will learn to contextualize projects in social, political, ecological and personal ways and engage in creative problem solving through iteration, experimentation, improvisation, and adapting to accidental discoveries as a generative part of the creative process. Through process-based learning and practice, students will experiment with interdisciplinary explorations framed by research skill development through collaborative projects, peer reviews, discussions, individual assignments, and critique-based studio sessions. Students will produce multiple versions of ideas from concept to content to creatively solve problems while determining new ways to view art + design practice overall.

Pre-requisites

No prerequisites.

2D Animation 2DAN 400 26/FA

Description

In 2DAN 400 Animation Core Studio, students work on the creative and conceptual development of their capstone animation project. The project is the culmination of students' development as an animation artist within the 2D + Experimental Animation Bachelor of Media Arts degree. Through this project, students pursue their self-expression, personal and professional goals in the medium of animation. The project is a time-based animation piece with sound, created individually, or collaboratively, over the course of the fall and spring semesters (8 months of production time). It may take the form of a short film, interactive project, installation, etc. Following professional production practices and standards, students engage in formulating their project concept, developing their narrative, visual and sound design, drafting and refining their project, meeting project milestones according to production schedules, leveraging collaborative resources, and work towards 50% progress on an exhibition-ready project. The course involves regular feedback sessions, lectures, workshops, group discussion and one-on-one contact with the instructor.

Pre-requisites

No prerequisites.