Rubén Möller works as an independent animator in Vancouver. He pursues film and digital production to evolve his theory and practice of new media structures. Through his own production company along with television and theatrical organizations he branches out these ideas into industry and education.
This course explores a range of creative
processes to develop ways to connect thinking,
making, and writing in an art and design context.
Students will learn to contextualize projects in
social, political, ecological and personal ways
and engage in creative problem solving through
iteration, experimentation, improvisation, and
adapting to accidental discoveries as a generative
part of the creative process. Through
process-based learning and practice, students will
experiment with interdisciplinary explorations
framed by research skill development through
collaborative projects, peer reviews, discussions,
individual assignments, and critique-based studio
sessions. Students will produce multiple versions
of ideas from concept to content to creatively
solve problems while determining new ways to view
art + design practice overall.
Pre-requisites
No prerequisites.
Animation
ANIM 350
27/SP
Description
This senior level course provides students
with an opportunity to develop a body of work in
conversation with others around a specific topic
(chosen by the instructor and circulated prior to
registration). Repeatable for further
credit.
Pre-requisites
No prerequisites.
Film + Screen Arts
FMSA 327
27/SP
Description
Set design is a cross-disciplinary practice.
This
course is designed for students who are
interested in learning about working on or
designing sets for film and digital media
production. It will focus on the basic techniques
and skills needed in set design and developing
the look of a film or digital media production.
The course is primarily geared towards to
students in FMSA, NMSA, and ANIM but of interest
and relevance to Design and Visual Arts students.
Pre-requisites
No prerequisites.
2D Animation
2DAN 410
27/SP
Description
Continuing the project begun in 2DAN 400 Core
Animation Studio, students focus on fully
realizing all aspects of production on their
capstone animation project. Course activities
include refining the project's narrative towards
production efficiencies that focus the project's
creative objectives, meeting project milestones by
working to a weekly production quota, managing
collaborations across production, sound and music,
writing a personal biography and artist's
statement, developing a press kit, poster and
trailer for promotion, and ongoing feedback from
faculty and peers. Students complete their project
by a fixed due date and prepare to participate in
the graduation exhibition.
Pre-requisites
No prerequisites.
Foundation Studio Courses
FNDT 108
26/FA
Description
This course explores a range of creative
processes to develop ways to connect thinking,
making, and writing in an art and design context.
Students will learn to contextualize projects in
social, political, ecological and personal ways
and engage in creative problem solving through
iteration, experimentation, improvisation, and
adapting to accidental discoveries as a generative
part of the creative process. Through
process-based learning and practice, students will
experiment with interdisciplinary explorations
framed by research skill development through
collaborative projects, peer reviews, discussions,
individual assignments, and critique-based studio
sessions. Students will produce multiple versions
of ideas from concept to content to creatively
solve problems while determining new ways to view
art + design practice overall.
Pre-requisites
No prerequisites.
Foundation Studio Courses
FNDT 108
26/FA
Description
This course explores a range of creative
processes to develop ways to connect thinking,
making, and writing in an art and design context.
Students will learn to contextualize projects in
social, political, ecological and personal ways
and engage in creative problem solving through
iteration, experimentation, improvisation, and
adapting to accidental discoveries as a generative
part of the creative process. Through
process-based learning and practice, students will
experiment with interdisciplinary explorations
framed by research skill development through
collaborative projects, peer reviews, discussions,
individual assignments, and critique-based studio
sessions. Students will produce multiple versions
of ideas from concept to content to creatively
solve problems while determining new ways to view
art + design practice overall.
Pre-requisites
No prerequisites.
2D Animation
2DAN 400
26/FA
Description
In 2DAN 400 Animation Core Studio, students
work on the creative and conceptual development of
their capstone animation project. The project is
the culmination of students' development as an
animation artist within the 2D + Experimental
Animation Bachelor of Media Arts degree. Through
this project, students pursue their
self-expression, personal and professional goals
in the medium of animation. The project is a
time-based animation piece with sound, created
individually, or collaboratively, over the course
of the fall and spring semesters (8 months of
production time). It may take the form of a short
film, interactive project, installation, etc.
Following professional production practices and
standards, students engage in formulating their
project concept, developing their narrative,
visual and sound design, drafting and refining
their project, meeting project milestones
according to production schedules, leveraging
collaborative resources, and work towards 50%
progress on an exhibition-ready project. The
course involves regular feedback sessions,
lectures, workshops, group discussion and
one-on-one contact with the instructor.
Pre-requisites
No prerequisites.
Search
Tip: start a search anywhere by typing — no need to click Search.