Martin Rose

Associate Professor

Availability:


Bio

In addition to working in education, Martin Rose has been part of the animation community for many years, primarily in the cultural sector. He was involved with numerous projects at the National Film Board of Canada, both as a director and animator, and for a three-year period, as the interim animation producer at the NFB’s studio in Vancouver.


Research Interests

Martin is interested in production methods that integrate digital technology with tactile materials, when software meets paper and paint, cutouts and three-dimensional stop-motion puppets. He encourages students to experiment, to involve hybrid methodologies, evolve innovative ideas and to uniquely envision story structures for their creative projects. Through exploration and practice, students then discover approaches that are meaningful to them, as they seek ways to produce compelling forms of expression. With his own practice, Martin is an independent animation filmmaker who also utilizes both traditional and experimental techniques. His projects take on poetic forms that interpret connections between people living in urban neighbourhoods. The intention is to portray notions of sustainability, cohabitation with nature, re-wilding and watershed restoration, narratives that support biodiversity, conservation and eco-friendly initiatives.

Courses

Course Name Department Course Code Term
Foundation Studio Courses FNDT 165 26/FA

Description

Foundation Core is an introduction to a breadth of conceptual, technical and disciplinary approaches that includes 2D, 3D and 4D disciplines. Exploring different forms of conceptual and material-based inquiry, this studio course focuses on the understanding and articulation of core values shared across contemporary art, design, and media disciplines. Foundation Core emphasizes practices and concepts that provide a solid platform for any of the degree-focused studio cores offered in the second semester.

Pre-requisites

No prerequisites.

2D Animation 2DAN 200 26/FA

Description

Through the observation and analysis of movement, students learn ways to create animated motion by studying introductory animation principles. Individuals work on a series of short assignments that support lecture topics. A particular focus is placed on drawn animation, where students create rough line-tests, critique work in class, make corrections to their animation, etc. A variety of important films are presented, relating contextually to lecture topics.

Pre-requisites

No prerequisites.

2D Animation 2DAN 201 26/FA

Description

Students are introduced to two-dimensional animation production methods and learn introductory-level 2D computer animation concepts and techniques. Through a series of creative projects, students explore drawn animation rendering methods, as well as scanning, digital imaging, compositing, interpolated movement, digital puppets, and the fundamentals of digital video production. At the end of the course, students are versatile with a range of digital production techniques that form the core workflow modalities of animation production.

Pre-requisites

No prerequisites.