Lucas Green

Sessional Faculty

Availability:

Education:

BMA, ECU

Bio

Lucas is a Vancouver-based animator and illustrator. A prairie boy turned west coast wanderer, Lucas collaborates with clients around the world to create striking, character-driven visuals for film, TV and print. He is the co-creator of the webcomic The Constant Star and illustrator of the award-winning graphic novel King Warrior. His work in film and TV includes the SyFy series Vagrant Queen and Astrid and Lilly Save the World, and Tubi Originals Z-Suite, Slay, Invasive and Invasive II: Getaway.

Websites:


Research Interests

Lucas’ professional practice is deeply process-oriented. Through his teaching, he seeks to remove creative barriers to encourage frictionless animation and design workflows. Driven by an interest in the intersections of language, mythology and science, he is currently working on a short film, based on Korean folklore, that explores and supports language revitalization efforts of the endangered Jeju dialect.

Courses

Course Name Department Course Code Term
Professional Practices PROF 311 27/SP

Description

This professional practice course prepares students for further professional and educational opportunities. Students gain practical and critical, conceptual, and theoretical skills. Topics include project management, business formations, the fundamentals of proposals and contracts, intellectual property and the complexities of authorship, budgets and financial administration, the market planning process within the private and public sectors, and the social role of the artist or designer. Larger societal constructs are examined as well as assumptions about the nature of professional practice research and discourse. The goal is to provide students with the knowledge and skills to enter the cultural or design sectors with assurance, awareness and integrity. Through faculty and guest presentations, individual and group research projects, students learn to identify the ways in which the artists and designers respond to their cultural, social, and economic contexts.

Pre-requisites

No prerequisites.

2D Animation 2DAN 210 27/SP

Description

Continuing with the study of essential animation principles, students work at creating sophisticated movement phrases through a series of short assignments that focus on drawn animation. Students practice developing their animation by iterative refinement based on class feedback, progressing from rough to polished stages of production. An emphasis is placed on acting, staging, and timing. In addition, students employ film grammar, develop storyboards, and create short narratives by linking characters' motives and movement sequences with a variety of scenes, shots, camera angles, and editing points. A variety of relevant films are presented, relating contextually to lecture topics.

Pre-requisites

No prerequisites.

2D Animation 2DAN 211 27/SP

Description

In conjunction with Animation II, students continue to learn digital production methods. In addition, individuals are introduced to experimental two-dimensional techniques, and interactive animation. Key aspects of filmmaking like pre-production research, animatics or Leica reels, digital video editing, and sound design are covered. Students spend concentrated periods of time on projects that represent the complex nature of the medium.

Pre-requisites

No prerequisites.

Animation ANIM 337 27/SP

Description

Image compositing in digital media production expands students' approach to visual iconography and design for the moving image. This course introduces digital video compositing techniques for visual effects. Using multi-layered compositions that incorporate colour correction, digital painting, masking, key-frame animation and colour keying, students will create video projects that integrate multiple image sources such as live action and computer graphics. Students learn essential production strategies for working with digital media.

Pre-requisites

No prerequisites.

2D Animation 2DAN 411 27/SP

Description

Senior Animation Production Lab II supports technical aspects of production design for animation filmmaking. As a continuation of Senior Animation Production Lab I, the course supports the progressive development of 4th year animation projects, with an emphasis on final aspects of production and post production, in preparation for the graduation exhibition and film festival submissions. The course covers production workflows with a focus on colour management, correction and grading for final media output, advanced compositing techniques, compression, and the refinement of sound design and technical aspects of sound mixing and final sound output.

Pre-requisites

No prerequisites.

2D Animation 2DAN 200 26/FA

Description

Through the observation and analysis of movement, students learn ways to create animated motion by studying introductory animation principles. Individuals work on a series of short assignments that support lecture topics. A particular focus is placed on drawn animation, where students create rough line-tests, critique work in class, make corrections to their animation, etc. A variety of important films are presented, relating contextually to lecture topics.

Pre-requisites

No prerequisites.

2D Animation 2DAN 201 26/FA

Description

Students are introduced to two-dimensional animation production methods and learn introductory-level 2D computer animation concepts and techniques. Through a series of creative projects, students explore drawn animation rendering methods, as well as scanning, digital imaging, compositing, interpolated movement, digital puppets, and the fundamentals of digital video production. At the end of the course, students are versatile with a range of digital production techniques that form the core workflow modalities of animation production.

Pre-requisites

No prerequisites.

2D Animation 2DAN 401 26/FA

Description

Senior Animation Production Lab I supports technical aspects of production methodologies for animation filmmaking. The course supports the progressive development of 4th year animation projects, and covers design and prototyping of animation materials and methods, animation, production workflows, colour management, design for colour grading and output media formats, and sound design and production. Students learn to connect creative research with known and emerging technologies, and to scope and design an animation film project using industry production standards, in preparation for a variety of exhibition settings.

Pre-requisites

No prerequisites.