Lucas is a Vancouver-based animator and illustrator. A prairie boy turned west coast wanderer, Lucas collaborates with clients around the world to create striking, character-driven visuals for film, TV and print. He is the co-creator of the webcomic The Constant Star and illustrator of the award-winning graphic novel King Warrior. His work in film and TV includes the SyFy series Vagrant Queen and Astrid and Lilly Save the World, and Tubi Originals Z-Suite, Slay, Invasive and Invasive II: Getaway.
Lucas’ professional practice is deeply process-oriented. Through his teaching, he seeks to remove creative barriers to encourage frictionless animation and design workflows. Driven by an interest in the intersections of language, mythology and science, he is currently working on a short film, based on Korean folklore, that explores and supports language revitalization efforts of the endangered Jeju dialect.
Courses
Course Name
Department
Course Code
Term
Professional Practices
PROF 311
27/SP
Description
This professional practice course prepares
students for further professional and educational
opportunities. Students gain
practical and critical, conceptual, and
theoretical skills. Topics include project
management, business formations, the
fundamentals of proposals and contracts,
intellectual property and the complexities of
authorship, budgets and financial
administration, the market planning process within
the private and public sectors, and the social
role of the artist or designer.
Larger societal constructs are examined as well as
assumptions about the nature of professional
practice research and
discourse. The goal is to provide students with
the knowledge and skills to enter the cultural or
design sectors with assurance,
awareness and integrity. Through faculty and guest
presentations, individual and group research
projects, students learn to
identify the ways in which the artists and
designers respond to their cultural, social, and
economic contexts.
Pre-requisites
No prerequisites.
2D Animation
2DAN 210
27/SP
Description
Continuing with the study of essential
animation principles, students work at creating
sophisticated movement phrases through a series of
short assignments that focus on drawn animation.
Students practice developing their animation by
iterative refinement based on class feedback,
progressing from rough to polished stages of
production. An emphasis is placed on acting,
staging, and timing. In addition, students employ
film grammar, develop storyboards, and create
short narratives by linking characters' motives
and movement sequences with a variety of scenes,
shots, camera angles, and editing points. A
variety of relevant films are presented, relating
contextually to lecture topics.
Pre-requisites
No prerequisites.
2D Animation
2DAN 211
27/SP
Description
In conjunction with Animation II, students
continue to learn digital production methods. In
addition, individuals are introduced to
experimental two-dimensional techniques, and
interactive animation. Key aspects of filmmaking
like pre-production research, animatics or Leica
reels, digital video editing, and sound design
are covered. Students spend concentrated periods
of time on projects that represent the complex
nature of the medium.
Pre-requisites
No prerequisites.
Animation
ANIM 337
27/SP
Description
Image compositing in digital media production
expands students' approach to visual iconography
and design for the moving image. This course
introduces digital video compositing techniques
for visual effects. Using multi-layered
compositions that incorporate colour correction,
digital painting, masking, key-frame animation
and colour keying, students will create video
projects that integrate multiple image sources
such as live action and computer graphics.
Students learn essential production strategies
for working with digital media.
Pre-requisites
No prerequisites.
2D Animation
2DAN 411
27/SP
Description
Senior Animation Production Lab II supports
technical aspects of production design for
animation filmmaking. As a continuation of Senior
Animation Production Lab I, the course supports
the progressive development of 4th year animation
projects, with an emphasis on final aspects of
production and post production, in preparation
for the graduation exhibition and film festival
submissions.
The course covers production workflows with a
focus on colour management, correction and
grading for final media output, advanced
compositing techniques, compression, and the
refinement of sound design and technical aspects
of sound mixing and final sound output.
Pre-requisites
No prerequisites.
2D Animation
2DAN 200
26/FA
Description
Through the observation and analysis of
movement, students learn ways to create animated
motion by studying introductory animation
principles. Individuals work on a series of short
assignments that support lecture topics. A
particular focus is placed on drawn animation,
where students create rough line-tests, critique
work in class, make corrections to their
animation, etc. A variety of important films are
presented, relating contextually to lecture
topics.
Pre-requisites
No prerequisites.
2D Animation
2DAN 201
26/FA
Description
Students are introduced to two-dimensional
animation production methods and learn
introductory-level 2D computer animation concepts
and techniques. Through a series of creative
projects, students explore drawn animation
rendering methods, as well as scanning, digital
imaging, compositing, interpolated movement,
digital puppets, and the fundamentals of digital
video production. At the end of the course,
students are versatile with a range of digital
production techniques that form the core workflow
modalities of animation production.
Pre-requisites
No prerequisites.
2D Animation
2DAN 401
26/FA
Description
Senior Animation Production Lab I supports
technical aspects of production methodologies for
animation filmmaking. The course supports the
progressive development of 4th year animation
projects, and covers design and prototyping of
animation materials and methods, animation,
production workflows, colour management, design
for colour grading and output media formats, and
sound design and production. Students learn to
connect creative research with known and emerging
technologies, and to scope and design an
animation film project using industry production
standards, in preparation for a variety of
exhibition settings.
Pre-requisites
No prerequisites.
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