Gilberto Luis Jimenez Enriquez

Assistant Professor

Availability:

Education:

BA, Animation and Visual Effects for Film and Television

Bio

Gilberto Jimenez is a CG generalist, 3D instructor and filmmaker with over 10 years of experience in animation, TV and visual effects. His work has been featured in international film festivals such as Short Shorts Asia & Japan and Monterrey International Film Festival. His personal work blends animation and mixed techniques and original music to explore social themes. He has worked in animation, live-action and game cinematics at Vancouver studios MPC, IGG, Bardel Entertainment and others.


Research Interests

Gilberto’s research practice explores innovative techniques, technologies and narrative approaches in animation production, with an interest in the intersection of traditional and digital animation practices, like 2D hand-drawn art textures, surfaces and 3D rendering, and the representation of diverse themes and places. He’s interested in pushing the boundaries of animation aesthetics and storytelling conventions and inspiring people to explore new avenues of artistic expression. He is driven by a deep-seated belief in the transformative power of art and stories to effect positive change in society and enrich the lives of individuals, and is dedicated to exploring the ways in which animation and visual effects can serve as a catalyst for this change. Some of his short films have dealt with a combination of social themes through the lens of animation, as a vehicle to sneak through the audience’s defenses, to deliver a story through dark hypnotic metaphors, motifs, and music.

24/25 Courses

Course Name Department Course Code Term
3D Computer Animation 3DAN 210 26/SP

Description

This course introduces the 3D character pipeline, from design to creation, exploring the contexts of representation and impacts of design choices. Using anatomy as a guiding principle, 3D modeling of characters and implementations of skeletons will be conceptualized and applied guided by visual reference. There will be a focus on the aesthetic intent, functionality and texturing of the character design, and the 3D environments and props that support the character's identity. The course structure includes lectures, hands-on demonstrations, discussions, presentations and critiques.

This course is subject to priority rules; see here.

Pre-requisites

No prerequisites.

3D Computer Animation 3DAN 410 26/SP

Description

A continuation of Senior 3D Computer Animation Production I, students work on complex 3D computer animation or digital media productions. Students follow professional standards, maintain an ongoing production plan, present their work-in-progress regularly, meet mileposts according to a production schedule, and work towards the completion of an exhibition-ready 3D computer animation / digital media project. The course involves lectures, presentations, and one-on-one consultation with the instructor. Over the duration of the course, students will participate in regular critique sessions with peers where they will give and receive feedback on project progress.

Pre-requisites

No prerequisites.