Erik Darwin Asia

Continuing Studies Instructor and Faculty

Availability:

Education:

MDes, Interaction
BFA, Industrial Design

Bio

Erik Asia is a Filipino industrial designer, researcher and educator with design and research practices surrounding his interests in affordance-based design, discursive design, digital fabrication and design education, all grounded in principles of embodied cognition. He completed his Master of Design (Interaction) at ECU and graduated Magna Cum Laude with a Bachelor of Fine Arts (Industrial Design) from the University of the Philippines Diliman.

Websites:


Research Interests

Erik’s research revolves around three key areas: affordance-based design, discursive design and design education, specifically the creation and use of tools that foster experiential and tangible learning outcomes, grounded in embodied cognition principles. His previous research on a cultural-affordance-based design framework highlights a concern with the disparity between intended object affordances and actual user experiences in public spaces, indicating a focus on making design more cognitively ergonomic and culturally sensible. This was explored through an ongoing discursive design practice as he creates design artefacts that generate dialogue and challenge assumptions through interactive elements and bodily experiences as approaches to meaning making. Through his research, Erik seeks to develop a conscious awareness of our physical interactions and engagements with the world, highlight designed objects as cultural and social artefacts for discourse, and create tangible learning tools through digital fabrication that emphasizes embodied cognition principles in design pedagogy.

24/25 Courses

Course Name Department Course Code Term
Teen Courses CSTC 102 CS26/SP

Description

Perspective drawing allows artists and designers to create realistic and three-dimensional representations of objects, scenes, and spaces. It adds depth and dimension to flat surfaces, making artwork and designs more lifelike and immersive. You can also use perspective to experiment with unique viewpoints, distortions, and artistic effects, pushing the boundaries of creativity. Elevate your drawing skills in this hands-on immersive Perspective Drawing workshop, and delve into fundamental one-point, two-point and three-point perspectives through practical exercises and real-world projects. From simple shapes to more elaborate interior and exterior scenes, this course will teach you essential skills to advance your drawing, illustration or design practice. This workshop is an excellent compliment to Drawing or Life Drawing, and a helpful stepping stone to Environment Concept Art, Industrial Design and 3D animation.

Material List: Be prepared for your course. Download the material list to source and purchase your supplies before your first class.

Pre-requisites

No prerequisites.

Science SCIE 217 26/SP

Description

This course focuses on the fundamentals of ergonomics, and the interface between human and machine. Students gain a basic knowledge of safety, maintenance, and ease of use. They will learn methods for investigating user behaviours, anthropometrics, the design of control devices and displays, human factors, and environmental psychology.

Pre-requisites

No prerequisites.

Industrial Design INDD 315 26/SP

Description

This course supports core studio work in product design and interaction design by providing students with the opportunity to explore the ergonomic credibility and possibilities for their projects. A preliminary introduction to ergonomics methodology and testing protocols is followed by the testing and assessment of individual students' core studio prototype. This course will support a variety of different types of projects in various stages of development, including small skill-building opportunities in the application of ergonomic principles and effective and ethical testing protocols in the first part of the course continuing with focused and additional skills in the second part of the course. Techniques will be taught to assist in all phases of product development with a particular emphasis on effective testing protocols. Products are tested for physical ease of use as well as psychological and cognitive accessibility.

Pre-requisites

No prerequisites.