| Description | This course is designed for students
investigating material practice using electronics
or programming at a self-directed advanced level.
It will aid advanced students in refining their
practice and would also be suitable to support
fourth year students working on their degree
projects.
Practices supported may include interactive
object prototyping, electronics, and interactive
wearables, computational aesthetics, audio-visual
installation or performance. Course content is
structured
around students' self-identified projects and
aims to provide students with technical and
conceptual skills needed to bring their projects
to completion. Students will be expected to
articulate the context of their work in relation
to contemporary computational practices. |
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