| Description | This course provides students with advanced
knowledge of concepts and techniques in CG
lighting and rendering for
3D computer animation. Building on Lighting and
Rendering I, this course covers more sophisticated
possibilities of establishing space, mood, and
texture by balancing between light and shadow;
designing virtual materials and textures; and
manipulating the properties of the virtual camera.
Class lectures and discussions will introduce
students to the aesthetic approaches and technical
possibilities of virtual cinematography across
different disciplines such as film, gallery and
interactive art, scientific and experimental
imaging, etc. Examples may include both
photorealistic and expressive or abstract 3D
environments. Assignments will encourage students
to develop their own lighting approaches, identify
the appropriate lighting and rendering strategies,
and implement them in their projects.
|
|---|