| Description | In 3D Character Creation II students will
explore various techniques in 3D modeling, rigging
and creature FX to develop the look and
performance nuance of their 3D character
animations. Starting with animation-friendly
modeling techniques, students explore a range of
animation set ups and creature rigs with hairs,
muscles and facial expressions. Following the
completion of 3D character assets, students follow
through the overall workflow of 3D dynamics and
shot-sculpting techniques for cloth, hair and
muscle simulations. At the end of the course
students will have completed 3D character assets
and character show reels. Building on the
foundations of 3D animation, this course is an in
depth investigation of the role of 3D character
creation, including implementing appropriate body
anatomy, Facial Action Coding System based rigging
and dynamic simulations, in support of
storytelling development. |
|---|