| Description | In 3D Character Creation II students will explore
various techniques in 3D modeling, rigging and
creature FX to develop the look and performance
nuance of their 3D character animations. Starting
with animation-friendly modeling techniques,
students explore a range of animation set ups and
creature rigs with hairs, muscles and facial
expressions. Following the completion of 3D
character assets, students follow through the
overall workflow of 3D dynamics and shot-sculpting
techniques for cloth, hair and muscle simulations.
At the end of the course students will have
completed 3D character assets and character show
reels. Building on the foundations of 3D
animation, this course is an in depth
investigation of the role of 3D character
creation, including implementing appropriate body
anatomy, Facial Action Coding System based rigging
and dynamic simulations, in support of
storytelling development. |
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