| Description | This course introduces the 3D character
pipeline, from design to creation, exploring the
contexts of representation and impacts of design
choices. Using anatomy as a guiding principle, 3D
modeling of characters and implementations of
skeletons will be conceptualized and applied
guided by visual reference. There will be a focus
on the aesthetic intent, functionality and
texturing of the character design, and the 3D
environments and props that support the
character's identity. The course structure
includes lectures, hands-on demonstrations,
discussions, presentations and critiques. |
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