| Description | This course introduces the 3D character pipeline,
from design to creation, exploring the contexts of
representation and impacts of design choices.
Using anatomy as a guiding principle, 3D modeling
of characters and implementations of skeletons
will be conceptualized and applied guided by
visual reference. There will be a focus on the
aesthetic intent, functionality and texturing of
the character design, and the 3D environments and
props that support the character's identity. The
course structure includes lectures, hands-on
demonstrations, discussions, presentations and
critiques.
This course is subject to priority rules; see
here. |
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