Woonam Kim

Associate Professor

Availability:

Education:

MA Fine Arts

Bio

Born in South Korea, Woonam Kim studied Korean Literature before earning an MFA in Experimental Animation from the California Institute of the Arts. Woonam has worked as an animator and CG artist at Industrial Light and Magic, Digital Domain and Microsoft Game Studios. His credits include Star Wars: Episode III, War of the Worlds, Pirates of the Caribbean: Dead Man's Chest, Transformers: Dark of the Moon, Thor and Ender's Game.


Research Interests

Woonam's academic and applied research explores creative storytelling and the integration of art and technology. His goal is to apply his visual effects and game production expertise in computer graphics and animation to an academic platform. Woonam's research interests include computer graphics, animation, gaming, visualization, extended reality, interactive design, creative storytelling, and methods of combining art and technology. He has worked with Providence Health Care, the Vancouver Police Department, CityStudio Vancouver, the University of Victoria, Simon Fraser University, Kids Brain Health Network, and the Consulate General of the Republic of Korea in Vancouver.

Courses

Course Name Department Course Code Term
3D Computer Animation 3DAN 300 26/FA

Description

Working individually or as collaborative teams, students engage in ideation processes and experimentation with a range of approaches to articulate stories and the development of a short 3D computer animation project. Students also research historical and visual references to contextualize and support the production's narrative, vision, and goals. By exploring a range of technical requirements, tools, processes, and relevant 3D production pipeline workflows, students submit a proposal for their third year 3D computer animation film / digital media projects that integrates their findings in a statement of intent, production schedule, and CG animation or digital media prototype with sound. The course structure includes lectures, hands-on demonstrations, discussions, presentations and critiques.

Pre-requisites

No prerequisites.

3D Computer Animation 3DAN 400 26/FA

Description

Students will work on complex 3D computer animation or digital media productions individually or in teams. They will explore previous or current work in the relevant fields, in the process of shaping their own project proposal. Productions may include films, installations, interactive environments, or other projects that foreground 3D computer animation at the senior level. Students will identify their main areas of creative interest and will articulate a project concept, student initiated or through partnerships, that reflects and advances those aspirations. Students will follow professional, ethical, critical and artistic standards, maintain an ongoing production plan, present their work-in-progress regularly, and meet milestones according to a production schedule. The course involves lectures, presentations, one-on-one consultations, and weekly critique sessions with their instructor and peers, where they will give and receive feedback on project progress. By the end of the course students will be fully engaged in the production of their project and should be in good standing for project completion by the April deadline.

Pre-requisites

No prerequisites.