Martin Rose

Associate Professor

Availability:


Bio

In addition to working in education, Martin Rose has been part of the animation community for many years, primarily in the cultural sector. He was involved with numerous projects at the National Film Board of Canada, both as a director and animator, and for a three-year period, as the interim animation producer at the NFB’s studio in Vancouver.


Research Interests

Martin is interested in production methods that integrate digital technology with tactile materials, when software meets paper and paint, cutouts and three-dimensional stop-motion puppets. He encourages students to experiment, to involve hybrid methodologies, evolve innovative ideas and to uniquely envision story structures for their creative projects. Through exploration and practice, students then discover approaches that are meaningful to them, as they seek ways to produce compelling forms of expression. With his own practice, Martin is an independent animation filmmaker who also utilizes both traditional and experimental techniques. His projects take on poetic forms that interpret connections between people living in urban neighbourhoods. The intention is to portray notions of sustainability, cohabitation with nature, re-wilding and watershed restoration, narratives that support biodiversity, conservation and eco-friendly initiatives.

Courses

Course Name Department Course Code Term
2D Animation 2DAN 210 27/SP

Description

Continuing with the study of essential animation principles, students work at creating sophisticated movement phrases through a series of short assignments that focus on drawn animation. Students practice developing their animation by iterative refinement based on class feedback, progressing from rough to polished stages of production. An emphasis is placed on acting, staging, and timing. In addition, students employ film grammar, develop storyboards, and create short narratives by linking characters' motives and movement sequences with a variety of scenes, shots, camera angles, and editing points. A variety of relevant films are presented, relating contextually to lecture topics.

Pre-requisites

No prerequisites.

2D Animation 2DAN 211 27/SP

Description

In conjunction with Animation II, students continue to learn digital production methods. In addition, individuals are introduced to experimental two-dimensional techniques, and interactive animation. Key aspects of filmmaking like pre-production research, animatics or Leica reels, digital video editing, and sound design are covered. Students spend concentrated periods of time on projects that represent the complex nature of the medium.

Pre-requisites

No prerequisites.

2D Animation 2DAN 310 27/SP

Description

Students will undertake the production of a semester-long animation project, either individually or as collaborative teams. They will be involved with the creation of "junior short films", or variations thereof, to be produced over the duration of the spring semester. This project may be based on narrative and concept explorations developed through the course 2DAN-300. Students will carry their project through the stages of pre-production, production and postproduction, creatively and practically engaging their animation skills and advancing the level of their craft. Students will present their progress regularly in class and participate in peer reviews in order to give and receive feedback on production progress, artistic direction, and technical details of their work.

Pre-requisites

No prerequisites.

Foundation Studio Courses FNDT 165 26/FA

Description

Foundation Core is an introduction to a breadth of conceptual, technical and disciplinary approaches that includes 2D, 3D and 4D disciplines. Exploring different forms of conceptual and material-based inquiry, this studio course focuses on the understanding and articulation of core values shared across contemporary art, design, and media disciplines. Foundation Core emphasizes practices and concepts that provide a solid platform for any of the degree-focused studio cores offered in the second semester.

Pre-requisites

No prerequisites.

2D Animation 2DAN 200 26/FA

Description

Through the observation and analysis of movement, students learn ways to create animated motion by studying introductory animation principles. Individuals work on a series of short assignments that support lecture topics. A particular focus is placed on drawn animation, where students create rough line-tests, critique work in class, make corrections to their animation, etc. A variety of important films are presented, relating contextually to lecture topics.

Pre-requisites

No prerequisites.

2D Animation 2DAN 201 26/FA

Description

Students are introduced to two-dimensional animation production methods and learn introductory-level 2D computer animation concepts and techniques. Through a series of creative projects, students explore drawn animation rendering methods, as well as scanning, digital imaging, compositing, interpolated movement, digital puppets, and the fundamentals of digital video production. At the end of the course, students are versatile with a range of digital production techniques that form the core workflow modalities of animation production.

Pre-requisites

No prerequisites.