Ma Franchesca Silva

Continuing Studies Instructor

Availability:


Bio

Ma Franchesca Silva is a Canadian 3D artist and educator who has taught over 300 students across more than half a decade. She has worked on feature films and animated series for Disney, Paramount, and Amazon Prime Video. A Google Scholar and Women in Games International representative, Franchesca has earned national awards in 2D and 3D animation. She teaches 3D animation, game design and VFX at top North American universities. Passionate about innovation and mentorship, she combines technical expertise with creative leadership to inspire the next generation of artists in the animation and visual effects industry.

Courses

Course Name Department Course Code Term
Animation CSAN 101 CS26/SU

Description

Innovations in Animation explores key milestones that have shaped the history of animation, examining their lasting impact on the industry. Through an exploration of groundbreaking achievements, technological advancements, and creative transformations, you will gain a deeper understanding of animation's past, present, and future. You will engage in critical discussions on the future of animation technology and its potential to transform the field.

Material List: Be prepared for your course. Download the material list to source and purchase your supplies before your first class.

Upon successfully completing this course, students will receive a digital skills badge through Accredible, a digital credentialing service. To learn more about Accredible or to opt-out of receiving a digital badge for CS courses, please complete this online form.

Pre-requisites

No prerequisites.

Story + Character CSSC 115 CS26/SU

Description

Learn to create environment and concept designs that define the look and set the tone for film and gaming industry projects. This course will introduce you to industry-relevant techniques, moving from ideation and sketching to illustration and digital painting, to create layered storytelling and compelling environments suitable for Film, Games, Web and TV Series. Topics and projects covered in this course include previsualization, field observation and sketching, green-screening, matte painting techniques, and projection mapping with 2D and 3D elements. By the end of the course, you will also have the opportunity to create basic Game levels for both exterior and interior environments.

Material List: Be prepared for your course. Download the material list to source and purchase your supplies before your first class.

Upon successfully completing this course, students will receive a digital skills badge through Accredible, a digital credentialing service. To learn more about Accredible or to opt-out of receiving a digital badge for CS courses, please complete this online form.

Pre-requisites

No prerequisites.

Software Essentials CSSO 107 CS26/SU

Description

3D tools like Blender have made visual storytelling even more attainable. In this introductory course, you will learn the fundamentals of Blender's set of tools. From 3D modeling, animation, nodes and optimizations, you will gradually learn to navigate and use the software. By the end of this course, you will be able to create your own basic 3D mdoels and animations using the Blender toolset with the industry-standard creation pipeline in mind.

Material List: Be prepared for your course. Download the material list to source and purchase your supplies before your first class.

Upon successfully completing this course, students will receive a digital skills badge through Accredible, a digital credentialing service. To learn more about Accredible or to opt-out of receiving a digital badge for CS courses, please complete this online form.

Pre-requisites

No prerequisites.