Design Thinking for Games (CSGD 103)
Expand your knowledge of game design to create compelling and meaningful experiences through games. Encouraging creativity, iterative processes, early testing and prototyping can help game companies build engaging experiences for players, and reach their intended audience to become a viable commercial success. Following these design thinking methodologies can help increase productivity, promote creativity, and revolutionize the way games are produced. Through the lens of design thinking, this course combines research, design evaluation, brainstorming and pitching to develop and test an idea for a new game. You will learn to identify competitors, who your players are, the role of intellectual property, and how to prepare and present a pitch for the right audience and circumstance.
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Contact Hours
30 course hours (3 hours per class)
Prior Learning
To fully benefit from this course, prior knowledge of game design principles and design thinking is strongly recommended.
Courses offered that meet Prior Learning Requirements
Tuition + Materials
Tuition is $645.15. Download your detailed materials list before your first class.
Course Format
Course offering is available either online synchronous (VCHAT) or on campus (GNWC). View schedule for current and upcoming formats.
Questions?
Find answers to the most frequently asked questions on our Registration Policies page.